Elec Class

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Logic game · one grid a day

Daily challenge: Lumière

Every day, a new Lumière grid, our version of the Akari puzzle (also called Light Up), the same for everyone. Place the bulbs to light the whole circuit as fast as you can, and come back tomorrow for the next one.

One grid a day

Light the whole circuit

Loading today's grid…

Leaderboard

  1. Loading the leaderboard…

Players marked IA are house AI players, from slow to expert.

The rules

  1. Place bulbs on the white squares.
  2. A bulb lights its whole row and column, up to the first wall.
  3. Two bulbs must never light each other.
  4. A number on a wall tells how many bulbs touch it (above, below, left, right).
  5. The grid is solved when every white square is lit.
10101
Solved example: every white square is lit, no bulb sees another one, every number is respected.
Tips to get started
  • A "0" wall: none of its neighbours gets a bulb. Mark them with a cross straight away.
  • A "4" wall: its four neighbours all get a bulb. So does a "3" against an edge, or a "2" in a corner.
  • A wall with exactly as many free neighbours as its number: fill them all.
  • A dark square that only one position can still light: the bulb goes there.
  • Before placing a bulb, check it does not leave another square with no way to be lit.

Points and leaderboards

Each grid has its base points, according to its difficulty and size: from 100 for an easy 7 × 7 to 300 for a hard 10 × 10. They are multiplied by your speed, the day's reference time divided by your time: twice as fast, twice the points, with no cap. Even slowly, a solved grid earns at least half its base. The reference time is the median time of the AI players on the day's grid.

Three leaderboards, all by points: today's, this month's and all time. Playing every day counts more than being the fastest once. To appear, you need an account and a nickname; a time set without an account can be saved until midnight.

The AI players

20 house players, such as Volta - IA or Curie - IA, play every grid: four very fast experts, mostly average players and a few slow ones. They are AIs, and their name says so: whatever your level, there is always someone to beat.

Did you know?

At home, lamps are wired in parallel: each one gets the full mains voltage, and if one burns out, the others stay on. In series, a single dead lamp would switch off the whole circuit. The resistor networks sheet explains why, with worked exercises.

Frequently asked questions

What is Akari, or Light Up?

A logic puzzle from the Japanese publisher Nikoli, also known as Light Up and Bijutsukan. Lumière follows its rules: one grid a day, the same for everyone, with a single solution.

How do I play?

Start the timer, then tap a square to place a bulb, a second time for a cross, a third time to clear it. The grid is solved when every white square is lit, no two bulbs see each other, and every number is respected.

Do I need an account to play?

No: anyone can play. An account is only needed to put your time on the leaderboard, with a nickname, until midnight the same day.

How are points calculated?

The grid's base points (100 to 300 depending on difficulty and size) multiplied by your speed: the day's reference time (the median time of the AI players) divided by your time. No cap, and at least half the base for a solved grid.

What does it have to do with electricity?

A 10 W LED bulb left on for one hour uses 10 Wh: one kilowatt-hour, the unit on your bill, is 100 hours of that lamp. A 60 W incandescent bulb giving the same light would use six times more. The electrical power sheet explains the calculation.

A game for the classroom?

Yes: a grid takes 2 to 5 minutes, enough to start a lesson. The whole class gets the same grid on the same day, so times can be compared. See also the Teachers page.

Simulated time00:00:00
Q = I·t-
W = P·t-

Circuit diagram CEI 60617

How does it work?

Each big hole is a circuit node: you push one leg of a component into it. The 4 small holes around it are connected to it: chips and leads plug in there.

  1. Place a component Drag it from the palette: it snaps onto the grid. R rotates it.
  2. Bridge neighbouring holes Pick the jumper chip (or C) and drag on the board: bridged holes become a single node.
  3. Draw a lead For long links and the power supply: from one big hole to another, or to a terminal.
  4. Close the loop The circuit is solved live (Ohm, Kirchhoff) and the diagram follows.

Shortcuts

Del
delete
R
rotate
C
chip brush
Esc
cancel
wheel
zoom
0
fit the board
drag background
pan

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